Business & Economics
Route Choice
92%
Road Network
53%
Reward
51%
Information and Communication Technology
48%
Travel Behavior
44%
Travel Time
43%
Discrete Choice Models
40%
Travellers
37%
City Center
35%
Parking
34%
Avoidance
33%
Roads
33%
Learning Model
32%
Experiment
29%
Congestion Management
28%
Bus
25%
Choice Behavior
25%
Agent-based Model
24%
Interrelationship
19%
Road Pricing
19%
Automated Vehicle
19%
Information Systems
19%
Exploratory Study
18%
Equity
18%
Multinomial Probit
17%
Incentives
17%
The Netherlands
15%
Traffic Congestion
15%
Smart Card
15%
Spatial Pattern
14%
Wayfinding
14%
Public Transport
14%
Machine Learning
14%
Data Sharing
14%
Latent Class
14%
Game Theory
13%
Search Behavior
13%
Modeling
13%
Agent-based Modeling
13%
Extreme Values
13%
Car
12%
Congestion
11%
Emerging Technologies
11%
Path Analysis
11%
Accessibility
11%
Information Services
11%
Willingness
11%
Information Systems Design
10%
Fragmentation
10%
Nested Logit
10%
Social Sciences
travel
100%
commuter
68%
road network
59%
driver
51%
reward
45%
travel behavior
44%
public transport
39%
experiment
38%
time
36%
road
33%
city center
30%
communication technology
28%
agglomeration area
27%
information system
25%
information technology
25%
pricing
25%
traffic
25%
scenario
22%
learning
19%
traffic congestion
16%
land use
15%
equity
15%
Netherlands
14%
road traffic
14%
Land use planning
14%
behavioral research
13%
social equities
13%
incentive
13%
game theory
13%
regression
13%
transportation system
12%
noise pollution
12%
management
11%
path analysis
11%
development model
11%
information service
11%
infrastructure
10%
fragmentation
10%
road user
10%
penalty
9%
experience
9%
Geographical Information System
9%
planning
9%
Land development
8%
transport network
7%
demand management
7%
building
7%
basis of information
7%
social dilemma
7%
parking place
6%
Engineering & Materials Science
Travel time
89%
Parking
54%
Optimal systems
43%
Advanced traveler information systems
42%
Smart cards
32%
Serious games
32%
Traffic congestion
32%
Communication
31%
Experiments
30%
Costs
27%
Information technology
26%
Land use
26%
Information services
24%
Machine learning
24%
Smartphones
20%
Game theory
20%
Statistics
18%
Behavioral research
18%
Population Density
15%
Feedback
15%
Economics
14%
Leisure
14%
Computer simulation
13%
Audiovisual
12%
Data Sharing
12%
Information systems
12%
Noise pollution
11%
Temporary roads
10%
Supervised learning
9%
Compliance
9%
Availability
9%
Big data
9%
Logistic regression
8%
Air pollution
8%
Systems analysis
7%
Seats
7%
Graph Databases
7%
Scheduling
7%
Telephone sets
7%
Planning
6%
Specifications
5%
Computational methods
5%
Virtual reality
5%
Cellular telephones
5%
Uncertainty
5%