Business & Economics
Combinatorial Auctions
99%
Walrasian Equilibrium
71%
Endowment Effect
70%
Optimal Stopping
70%
Cognitive Bias
67%
Loss Aversion
59%
Social Groups
59%
Reference Point
57%
Admission
56%
Planning
52%
Present Bias
41%
Ascending Auctions
38%
Economic Efficiency
33%
Cybersecurity
31%
Homophily
31%
Contests
26%
Phase Transition
24%
Majority Rule
22%
Auctions
22%
Sequential Game
21%
Quits
20%
Group Size
20%
Economics
19%
Attack
19%
Substitute
18%
Voting
17%
Communication Cost
17%
Game Theory
17%
Vote
17%
Discrete-time
17%
Behavioral Biases
16%
Interaction
16%
Bidding
16%
Join
16%
Information Transfer
16%
Costs
15%
Communication
15%
Reference Dependence
15%
Guarantee
15%
Ex post Equilibrium
14%
Formalization
13%
Best Response Dynamics
12%
Assets
11%
Social Optimum
10%
Subgame Perfect Equilibrium
10%
Social Welfare
10%
Network Design
10%
Resources
9%
Formalism
9%
Social Networks
9%
Mathematics
Planning
86%
Costs
44%
Walrasian Equilibrium
44%
Reputation
40%
Combinatorial Auctions
40%
Demand
37%
Incentives
36%
Biased
33%
Model
33%
Market
31%
Valuation
30%
Dynamic Model
27%
Oracle
27%
Stochastic Model
24%
Resources
24%
Business
23%
Proportion
23%
Game
21%
Optimization
19%
Projection
19%
Query
18%
Community
17%
Cycle
17%
Queue
16%
Cardinality Constraints
15%
Strategy
15%
Graph in graph theory
14%
Approximation
13%
Join
13%
Trade-offs
12%
Economics
11%
Choose
11%
Decision Making
11%
Productivity
11%
Form
10%
Reasoning
10%
Horizon
10%
Range of data
9%
Nash Equilibrium
9%
Scheduler
9%
Reward
9%
Trade
9%
Algorithmic Game Theory
9%
Commitment
8%
Framework
8%
Subgraph
8%
Discrete-time
7%
Optimality
7%
Handed
7%
Majority Rule
7%
Engineering & Materials Science
Planning
100%
Economics
82%
Pathology
59%
Game theory
57%
Costs
55%
Phase transitions
53%
Multi agent systems
48%
Bitcoin
36%
Chemical analysis
33%
Decision making
32%
Balloons
32%
Crowdsourcing
30%
Stochastic models
28%
Relaxation
24%
Productivity
20%
Directed graphs
15%
Agglomeration
15%
Network protocols
13%
Communication
13%
Computer science
12%
Set theory
11%
Byproducts
8%
Cloning
8%
Peer to peer networks
7%
Education
7%
Dynamic response
5%