Keyphrases
Age Groups
20%
Allocation Decisions
26%
Analogical Training
17%
Cheating
35%
Cognitive Control
23%
Color Words
23%
Competitive Environment
22%
Decision Maker
32%
Disease Avoidance
23%
Dishonesty
66%
Domain Loss
23%
Ethical Risk
20%
Fundamental Social Motives
53%
Incongruity
23%
Integrative Negotiation
35%
Irrelevant Attributes
23%
Lottery
35%
Mage
29%
Mating Motive
17%
Multiple-choice Test
35%
Negative Reciprocity
35%
Older children
23%
Passive Risk
100%
Payoff
61%
Performance Goals
29%
Proposer
47%
Prosociality
22%
Prospect Theory
25%
Reaction Time
29%
Resource Allocation
31%
Risk-taking
75%
Risk-taking Behavior
53%
Risky Behavior
73%
Scoring Rules
35%
Seating Arrangement
17%
Selection Task
20%
Self-control
42%
Self-interest
50%
Self-serving
35%
Social Comparison
22%
Social Interaction
38%
Stereoscopic Display
26%
Task Demands
23%
Transferability
35%
Two-wave
44%
Ultimatum Game
38%
Unethical Behavior
27%
Value Creation
26%
Winner's Curse
44%
Young children
20%