TY - GEN
T1 - A carving framework for topology simplification of polygonal meshes
AU - Hagbi, Nate
AU - El-Sana, Jihad
PY - 2008/1/1
Y1 - 2008/1/1
N2 - The topology of polygonal meshes has a large impact on the performance of various geometric processing algorithms, such as rendering and collision detection algorithms. Several approaches for simplifying topology have been discussed in the literature. These methods operate locally on models, which makes their effect on topology hard to predict and analyze. Most existing methods also tend to exhibit various disturbing artifacts, such as shrinking of the input and splitting of its components. We propose a novel top-down method for topology simplification that avoids the problems common in existing methods. The method starts with a simple, genus-zero mesh that bounds the input and gradually introduces topological features by a series of carving operations. Through this process a multiresolution stream of meshes is created with increasing topologic level of detail. Following the proposed approach, we present a practical carving algorithm that is based on the Constrained Delaunay Tetrahedralization (CDT). The algorithm pretetrahedralizes the complement of the input with respect to its convex hull and then eliminates tetrahedra in a prioritized manner. We present quality results for two families of meshes that are difficult to simplify by all existing methods known to us - topologically complex and highly clustered meshes.
AB - The topology of polygonal meshes has a large impact on the performance of various geometric processing algorithms, such as rendering and collision detection algorithms. Several approaches for simplifying topology have been discussed in the literature. These methods operate locally on models, which makes their effect on topology hard to predict and analyze. Most existing methods also tend to exhibit various disturbing artifacts, such as shrinking of the input and splitting of its components. We propose a novel top-down method for topology simplification that avoids the problems common in existing methods. The method starts with a simple, genus-zero mesh that bounds the input and gradually introduces topological features by a series of carving operations. Through this process a multiresolution stream of meshes is created with increasing topologic level of detail. Following the proposed approach, we present a practical carving algorithm that is based on the Constrained Delaunay Tetrahedralization (CDT). The algorithm pretetrahedralizes the complement of the input with respect to its convex hull and then eliminates tetrahedra in a prioritized manner. We present quality results for two families of meshes that are difficult to simplify by all existing methods known to us - topologically complex and highly clustered meshes.
KW - Level-of-detail generation
KW - Model simplification
KW - Shape approximation and geometric modeling
KW - Topology simplification
UR - http://www.scopus.com/inward/record.url?scp=70349338793&partnerID=8YFLogxK
U2 - 10.1007/978-3-540-79246-8_4
DO - 10.1007/978-3-540-79246-8_4
M3 - Conference contribution
AN - SCOPUS:70349338793
SN - 3540792457
SN - 9783540792451
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 47
EP - 61
BT - Advances in Geometric Modeling and Processing - 5th International Conference, GMP 2008, Proceedings
PB - Springer Verlag
T2 - 5th International Conference on Geometric Modeling and Processing, GMP 2008
Y2 - 23 April 2008 through 25 April 2008
ER -