A game for studying maintenance alerts' effectiveness

Avraham Shvartzon, Amos Azaria, Sarit Kraus, Claudia V. Goldman, Omer Tsimhoni, Joachim Meyer

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

In this paper we present a space-ship game which allows us to evaluate human behavior with respect to maintenance and repairing malfunctions. We ran an experiment in which subjects played the space-ship game twice. In one of the games, they were simply told that they should perform maintenance every 20 seconds, and in the other game they received alerts from an agent for performing maintenance every 20 seconds. We show that when receiving alerts, people tented to perform more maintenance, and perform slightly better (not statistically significant). We suggest that in order to further improve the performance of the players in the space-ship game, one should also consider when to provide these alerts.

Original languageEnglish
Title of host publicationAAMAS 2015 - Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems
EditorsRafael H. Bordini, Pinar Yolum, Edith Elkind, Gerhard Weiss
PublisherInternational Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS)
Pages1655-1656
Number of pages2
ISBN (Electronic)9781450337717
StatePublished - 1 Jan 2015
Externally publishedYes
Event14th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2015 - Istanbul, Turkey
Duration: 4 May 20158 May 2015

Publication series

NameProceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS
Volume3
ISSN (Print)1548-8403
ISSN (Electronic)1558-2914

Conference

Conference14th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2015
Country/TerritoryTurkey
CityIstanbul
Period4/05/158/05/15

Keywords

  • Alert system
  • Computer games
  • Maintenance optimization

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