TY - GEN
T1 - A Hand-Held, Self-Contained Simulated Transparent Display
AU - Andersen, Daniel
AU - Popescu, Voicu
AU - Lin, Chengyuan
AU - Cabrera, Maria Eugenia
AU - Shanghavi, Aditya
AU - Wachs, Juan
N1 - Publisher Copyright:
© 2016 IEEE.
PY - 2017/1/30
Y1 - 2017/1/30
N2 - Hand-held transparent displays are important infrastructure for augmented reality applications. Truly transparent displays are not yet feasible in hand-held form, and a promising alternative is to simulate transparency by displaying the image the user would see if the display were not there. Previous simulated transparent displays have important limitations, such as being tethered to auxiliary workstations, requiring the user to wear obtrusive head-tracking devices, or lacking the depth acquisition support that is needed for an accurate transparency effect for close-range scenes.We describe a general simulated transparent display and three prototype implementations (P1, P2, and P3), which take advantage of emerging mobile devices and accessories. P1 uses an off-theshelf smartphone with built-in head-tracking support; P1 is compact and suitable for outdoor scenes, providing an accurate transparency effect for scene distances greater than 6m. P2 uses a tablet with a built-in depth camera; P2 is compact and suitable for short-distance indoor scenes, but the user has to hold the display in a fixed position. P3 uses a conventional tablet enhanced with on-board depth acquisition and head tracking accessories; P3 compensates for user head motion and provides accurate transparency even for closerange scenes. The prototypes are hand-held and self-contained, without the need of auxiliary workstations for computation.
AB - Hand-held transparent displays are important infrastructure for augmented reality applications. Truly transparent displays are not yet feasible in hand-held form, and a promising alternative is to simulate transparency by displaying the image the user would see if the display were not there. Previous simulated transparent displays have important limitations, such as being tethered to auxiliary workstations, requiring the user to wear obtrusive head-tracking devices, or lacking the depth acquisition support that is needed for an accurate transparency effect for close-range scenes.We describe a general simulated transparent display and three prototype implementations (P1, P2, and P3), which take advantage of emerging mobile devices and accessories. P1 uses an off-theshelf smartphone with built-in head-tracking support; P1 is compact and suitable for outdoor scenes, providing an accurate transparency effect for scene distances greater than 6m. P2 uses a tablet with a built-in depth camera; P2 is compact and suitable for short-distance indoor scenes, but the user has to hold the display in a fixed position. P3 uses a conventional tablet enhanced with on-board depth acquisition and head tracking accessories; P3 compensates for user head motion and provides accurate transparency even for closerange scenes. The prototypes are hand-held and self-contained, without the need of auxiliary workstations for computation.
KW - Simulated transparent smartphone
KW - infrastructure for augmented reality applications
KW - simulated transparent tablet
UR - http://www.scopus.com/inward/record.url?scp=85015235110&partnerID=8YFLogxK
U2 - 10.1109/ISMAR-Adjunct.2016.0049
DO - 10.1109/ISMAR-Adjunct.2016.0049
M3 - Conference contribution
AN - SCOPUS:85015235110
T3 - Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016
SP - 96
EP - 101
BT - Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016
A2 - Veas, Eduardo
A2 - Grasset, Raphael
A2 - Langlotz, Tobias
A2 - Martin, Alejandro
A2 - Martinez-Carranza, Jose
A2 - Sugimoto, Maki
PB - Institute of Electrical and Electronics Engineers
T2 - 15th Adjunct IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016
Y2 - 18 September 2016 through 23 September 2016
ER -