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A linear algorithm for computing convex hulls for random lines

    Research output: Contribution to journalArticlepeer-review

    Abstract

    Finding the convex hull of n points in the plane requires O(n log n) time in general. In Devroye and Toussaint [1993] and Golin et al. [2002] the problem of computing the convex hull of the intersection points of n lineswas considered, where the lines are chosen randomly according to two various models. In both models, linear-time algorithms were developed. Here we improve the results of Devroye and Toussaint [1993] by giving a universal algorithm for a wider range of distributions.

    Original languageEnglish
    Article number42
    JournalACM Transactions on Algorithms
    Volume5
    Issue number4
    DOIs
    StatePublished - 1 Oct 2009

    Keywords

    • Computational complexity
    • Computational geometry
    • Convex hull
    • Random lines
    • Randomized algorithms

    ASJC Scopus subject areas

    • Mathematics (miscellaneous)

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