TY - GEN
T1 - A social robot for rehabilitation
T2 - 15th Annual ACM/IEEE International Conference on Human Robot Interaction, HRI 2020
AU - Polak, Ronit Feingold
AU - Levy-Tzedek, Shelly
N1 - Funding Information:
The research was partially supported by the Helmsley Charitable Trust through the Agricultural, Biological and Cognitive Robotics Initiative and by the Marcus Endowment Fund, both at the Ben-Gurion University of the Negev. Financial support was provided by the Promobilia Foundation and the Borten Family Foundation grants. This research was also supported by the Israel Science Foundation (grants No. 535/16 and 2166/16) and received funding from the European Union’s Horizon 2020 research and innovation program under the A. Marie Skłodowska-Curie grant agreement No 754340. In addition, by a fellowship from the Israeli Institute of Social Security.
Publisher Copyright:
© 2020 Association for Computing Machinery.
PY - 2020/3/9
Y1 - 2020/3/9
N2 - We developed a novel gamified system for post-stroke long-term rehabilitation, using the humanoid robot Pepper (SoftBank, Aldebaran). Here, we present a participatory-design study with insights from both expert clinicians and from stroke patients who underwent a long-term intervention with the robot. We first present the results of a qualitative study with expert clinicians (n=12) on the compatibility of this system with the needs of post-stroke patients, and then the preliminary results of a long-term intervention study with post-stroke participants (n=4) in a rehabilitation facility. Both the clinicians and the patients found the robot and the gamified system engaging, motivating and meeting the needs of upper limb rehabilitation. The clinicians gave specific recommendations that may be applicable to a wide range of technologies for post-stroke rehabilitation.
AB - We developed a novel gamified system for post-stroke long-term rehabilitation, using the humanoid robot Pepper (SoftBank, Aldebaran). Here, we present a participatory-design study with insights from both expert clinicians and from stroke patients who underwent a long-term intervention with the robot. We first present the results of a qualitative study with expert clinicians (n=12) on the compatibility of this system with the needs of post-stroke patients, and then the preliminary results of a long-term intervention study with post-stroke participants (n=4) in a rehabilitation facility. Both the clinicians and the patients found the robot and the gamified system engaging, motivating and meeting the needs of upper limb rehabilitation. The clinicians gave specific recommendations that may be applicable to a wide range of technologies for post-stroke rehabilitation.
KW - Engagement
KW - Focus groups
KW - Long-Term interaction
KW - Personalization
KW - Rehabilitation
KW - Socially Assistive Robot
KW - Stroke
UR - http://www.scopus.com/inward/record.url?scp=85082004743&partnerID=8YFLogxK
U2 - 10.1145/3319502.3374797
DO - 10.1145/3319502.3374797
M3 - Conference contribution
AN - SCOPUS:85082004743
T3 - ACM/IEEE International Conference on Human-Robot Interaction
SP - 151
EP - 160
BT - HRI 2020 - Proceedings of the 2020 ACM/IEEE International Conference on Human-Robot Interaction
PB - IEEE Computer Society
Y2 - 23 March 2020 through 26 March 2020
ER -