TY - GEN
T1 - Accounting for the integration of descriptive and experiential information in a repeated prisoner's dilemma using an instance-based learning model
AU - Ben-Asher, Noam
AU - Dutt, Varun
AU - Gonzalez, Cleotilde
PY - 2013/11/18
Y1 - 2013/11/18
N2 - The way information is presented, using description or experience, can influence the decision making process. However, little is currently known on how descriptive information is accounted for in subsequent experiential learning. In this paper, we use a computational model based upon Instance-based Learning Theory (IBLT) and use it to study hypotheses on how participants may integrate descriptive and experiential information presented in a repeated prisoner's dilemma. Two players, each simulated by an Instanced-based Learning (IBL) model, play against each other in a repeated prisoner's dilemma. They are provided with a descriptive payoff matrix as well as the experiential information in the form of each other's payoffs after making repeated decisions. Our results demonstrate that the descriptive payoff matrix information is incorporated into decisions using two mechanisms. The first is expectations derived from the description. A second mechanism, highlights the immediate and worst possible outcomes in the description, giving them more attention compared to the other outcomes. We highlight the significance of our results for decision making in social dilemmas.
AB - The way information is presented, using description or experience, can influence the decision making process. However, little is currently known on how descriptive information is accounted for in subsequent experiential learning. In this paper, we use a computational model based upon Instance-based Learning Theory (IBLT) and use it to study hypotheses on how participants may integrate descriptive and experiential information presented in a repeated prisoner's dilemma. Two players, each simulated by an Instanced-based Learning (IBL) model, play against each other in a repeated prisoner's dilemma. They are provided with a descriptive payoff matrix as well as the experiential information in the form of each other's payoffs after making repeated decisions. Our results demonstrate that the descriptive payoff matrix information is incorporated into decisions using two mechanisms. The first is expectations derived from the description. A second mechanism, highlights the immediate and worst possible outcomes in the description, giving them more attention compared to the other outcomes. We highlight the significance of our results for decision making in social dilemmas.
KW - Cognitive modeling
KW - Descriptive information
KW - Instance-based learning
KW - Repeated prisoners dilemma
UR - https://www.scopus.com/pages/publications/84887496659
M3 - Conference contribution
AN - SCOPUS:84887496659
SN - 9781627484701
T3 - 22nd Annual Conference on Behavior Representation in Modeling and Simulation, BRiMS 2013 - Co-located with the International Conference on Cognitive Modeling
SP - 130
EP - 138
BT - 22nd Annual Conference on Behavior Representation in Modeling and Simulation, BRiMS 2013 - Co-located with the International Conference on Cognitive Modeling
T2 - 22nd Annual Conference on Behavior Representation in Modeling and Simulation, BRiMS 2013 - Co-located with the International Conference on Cognitive Modeling
Y2 - 11 July 2013 through 14 July 2013
ER -