Abstract
We study the puzzle game Buttons and Scissors in which the goal is to remove all buttons from an n×m grid by a series of horizontal and vertical cuts. We show that the corresponding decision problem has an algorithm with time complexity 2O(k2logk)+(n+m)O(1), where k is an upper bound on the number of cuts.
Original language | English |
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Article number | 105997 |
Number of pages | 7 |
Journal | Information Processing Letters |
Volume | 163 |
DOIs | |
State | Published - 1 Nov 2020 |
Keywords
- Algorithms
- Keywords Combinatorial puzzles
- Parameterized complexity
- Reduction rules
ASJC Scopus subject areas
- Theoretical Computer Science
- Signal Processing
- Information Systems
- Computer Science Applications