Animated documentaries and documentary games accentuate the increasingly blurred boundaries between fact and fiction in contemporary documentary works. Examining claims that animation aesthetics may overshadow documentary content and transform ethical concerns into aesthetic devices, this essay maintains that animation's complexity as documentary representation must be further examined, accentuating the sub-genre's innovative engagement with important characteristics of the current information age. Contextualized within the theorization of shifting information systems, animated documentaries and documentary games create powerful spectatorial effects that can re-sensitize viewers and renegotiate the definitions of documentary, authenticity, realism and viewers' "documentary experience", redefining both documentary and viewer engagement.
|Title of host publication||Pervasive Animation|
|Publisher||Taylor and Francis|
|Number of pages||25|
|State||Published - 1 Jan 2013|
ASJC Scopus subject areas
- Arts and Humanities (all)