Applying graphics hardware to achieve extremely fast geometric pattern matching in two and three dimensional transformation space

Dror Aiger, Klara Kedem

Research output: Contribution to journalArticlepeer-review

1 Scopus citations

Abstract

We present a GPU-based approach to geometric pattern matching. We reduce this problem to finding the depth (maximally covered point) of an arrangement of polytopes in transformation space and describe hardware assisted (GPU) algorithms which exploit the available set of graphics operations to perform a fast rasterized depth computation. We give two alternatives, one is for translation + scale and the other is for rigid transformations, both have 3-parameters transformation space. We give extensive experimental results showing the running time of our method and its dependence on various parameters.

Original languageEnglish
Pages (from-to)224-230
Number of pages7
JournalInformation Processing Letters
Volume105
Issue number6
DOIs
StatePublished - 16 Mar 2008

Keywords

  • Algorithms
  • Approximation algorithms
  • Geometric pattern matching
  • Randomized algorithms

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Signal Processing
  • Information Systems
  • Computer Science Applications

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