TY - GEN
T1 - Arm and trunk kinematic features during reaching in virtual and real world environments
AU - Liebermann, Dario G.
AU - Berman, Sigal
AU - Levin, Mindy F.
AU - Weiss, Patrice L.
PY - 2008/1/1
Y1 - 2008/1/1
N2 - In this study we characterized patterns of arm and trunk movement during hand reaching in two environments: virtual and physical. In the virtual environment, subjects used less trunk displacement, had jerkier and larger hand paths, and used more arm torsion around the shoulder-hand distal vector. In conclusion, virtual and physical environments do not generate identical motor performances. Differences in reaching patterns may be attributed to the lack of depth perception in the 2D virtual environment.
AB - In this study we characterized patterns of arm and trunk movement during hand reaching in two environments: virtual and physical. In the virtual environment, subjects used less trunk displacement, had jerkier and larger hand paths, and used more arm torsion around the shoulder-hand distal vector. In conclusion, virtual and physical environments do not generate identical motor performances. Differences in reaching patterns may be attributed to the lack of depth perception in the 2D virtual environment.
UR - http://www.scopus.com/inward/record.url?scp=57849114890&partnerID=8YFLogxK
U2 - 10.1109/ICVR.2008.4625136
DO - 10.1109/ICVR.2008.4625136
M3 - Conference contribution
AN - SCOPUS:57849114890
SN - 9781424427017
T3 - 2008 Virtual Rehabilitation, IWVR
SP - 73
BT - 2008 Virtual Rehabilitation, IWVR
PB - Institute of Electrical and Electronics Engineers
T2 - 2008 Virtual Rehabilitation, IWVR
Y2 - 25 August 2008 through 27 August 2008
ER -