Attaining human-competitive game playing with genetic programming

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    5 Scopus citations

    Abstract

    We have recently shown that genetically programming game players, after having imbued the evolutionary process with human intelligence, produces human-competitive strategies for three games: backgammon, chess endgames, and robocode (tank-fight simulation). Evolved game players are able to hold their own - and often win - against human or human-based competitors. This talk has a twofold objective: first, to review our recent results of applying genetic programming in the domain of games; second, to formulate the merits of genetic programming in acting as a tool for developing strategies in general, and to discuss the possible design of a strategizing machine.

    Original languageEnglish
    Title of host publicationCellular Automata - 7th International Conference on Cellular Automata for Research and Industry, ACRI 2006, Proceedings
    PublisherSpringer Verlag
    Pages13
    Number of pages1
    ISBN (Print)3540409297, 9783540409298
    DOIs
    StatePublished - 1 Jan 2006
    Event7th International Conference on Cellular Automata for Research and Industry, ACRI 2006 - Perpignan, France
    Duration: 20 Sep 200623 Sep 2006

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume4173 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference7th International Conference on Cellular Automata for Research and Industry, ACRI 2006
    Country/TerritoryFrance
    CityPerpignan
    Period20/09/0623/09/06

    ASJC Scopus subject areas

    • Theoretical Computer Science
    • General Computer Science

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