TY - GEN
T1 - Behavioural effects in software development
T2 - 22nd European Conference on Information Systems, ECIS 2014
AU - Shmueli, Ofira
AU - Pliskin, Nava
AU - Fink, Lior
PY - 2014/1/1
Y1 - 2014/1/1
N2 - Over-Requirement, manifested when a product or a service is specified beyond the actual needs of the customer or the market, is considered as a major risk in software development projects. This research empirically investigates whether Over-Requirement is partially due to emotional involvement of developers with software features they develop. Due to behavioural effects termed Endowment effect, I-Designed-it-Myself effect and IKEA effect, such involvement has been demonstrated when people come to overvalue physical items that they possess, self-design, or self-create. We conducted an experiment to explore these three behavioural effects in the context of a software development project. The 86 participants were randomly assigned to eight different experiment groups, according to whether they were responsible for (or not), specified (or not) and/or constructed (or not) a nice-to-have Over-Required software feature. The study's preliminary findings show that following these manipulations participants over-valued features that they were assigned to be responsible for, to specify or to construct, confirming our proposition that behavioural effects impact software development processes and influence Over-Requirement. The study is of relevance to theory about behavioural effects in software development and to practice via insights to Over-Requirement risk.
AB - Over-Requirement, manifested when a product or a service is specified beyond the actual needs of the customer or the market, is considered as a major risk in software development projects. This research empirically investigates whether Over-Requirement is partially due to emotional involvement of developers with software features they develop. Due to behavioural effects termed Endowment effect, I-Designed-it-Myself effect and IKEA effect, such involvement has been demonstrated when people come to overvalue physical items that they possess, self-design, or self-create. We conducted an experiment to explore these three behavioural effects in the context of a software development project. The 86 participants were randomly assigned to eight different experiment groups, according to whether they were responsible for (or not), specified (or not) and/or constructed (or not) a nice-to-have Over-Required software feature. The study's preliminary findings show that following these manipulations participants over-valued features that they were assigned to be responsible for, to specify or to construct, confirming our proposition that behavioural effects impact software development processes and influence Over-Requirement. The study is of relevance to theory about behavioural effects in software development and to practice via insights to Over-Requirement risk.
KW - Endowment effect
KW - I-designed-it-myself effect
KW - IKEA effect
KW - Over-requirement
KW - Software development
UR - http://www.scopus.com/inward/record.url?scp=84905841680&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84905841680
SN - 9780991556700
T3 - ECIS 2014 Proceedings - 22nd European Conference on Information Systems
BT - ECIS 2014 Proceedings - 22nd European Conference on Information Systems
PB - Association for Information Systems
Y2 - 9 June 2014 through 11 June 2014
ER -