TY - GEN
T1 - Binaural Reproduction from Microphone Array Signals Incorporating Head-Tracking
AU - Madmoni, Lior
AU - Donley, Jacob
AU - Tourbabin, Vladimir
AU - Rafaely, Boaz
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021/1/1
Y1 - 2021/1/1
N2 - Binaural reproduction over headphones is becoming popular with applications in teleconferencing, virtual reality and entertainment. Many binaural reproduction methods are developed and studied extensively for spherical and other specially-designed arrays. However, some applications require simpler arrays, such as wearable or mobile. Recently, a binaural reproduction method was developed for such arrays based on binaural signals matching (BSM). While showing that BSM can produce accurate binaural signals, the study was limited to two array configurations and head-tracking was not incorporated. As a follow-up, this paper studies BSM with a varying number of microphones in a semi-circular configuration and investigates a solution for head-tracking. Simulations show that placing two microphones close to the ear positions of the head related transfer functions significantly improves reproduction with a static head. However, microphones placed away from ear positions are needed for head-tracking. This is then subjectively studied in a listening experiment with a semi-circular array, showing that compensating for head-rotations is important for accurate spatial perception but may introduce timbral artifacts due to the limited number of microphones.
AB - Binaural reproduction over headphones is becoming popular with applications in teleconferencing, virtual reality and entertainment. Many binaural reproduction methods are developed and studied extensively for spherical and other specially-designed arrays. However, some applications require simpler arrays, such as wearable or mobile. Recently, a binaural reproduction method was developed for such arrays based on binaural signals matching (BSM). While showing that BSM can produce accurate binaural signals, the study was limited to two array configurations and head-tracking was not incorporated. As a follow-up, this paper studies BSM with a varying number of microphones in a semi-circular configuration and investigates a solution for head-tracking. Simulations show that placing two microphones close to the ear positions of the head related transfer functions significantly improves reproduction with a static head. However, microphones placed away from ear positions are needed for head-tracking. This is then subjectively studied in a listening experiment with a semi-circular array, showing that compensating for head-rotations is important for accurate spatial perception but may introduce timbral artifacts due to the limited number of microphones.
KW - Binaural reproduction
KW - Binaural signals matching
KW - Head tracking
KW - Semi-circular array
UR - http://www.scopus.com/inward/record.url?scp=85123210066&partnerID=8YFLogxK
U2 - 10.1109/I3DA48870.2021.9610940
DO - 10.1109/I3DA48870.2021.9610940
M3 - Conference contribution
AN - SCOPUS:85123210066
T3 - 2021 Immersive and 3D Audio: From Architecture to Automotive, I3DA 2021
BT - 2021 Immersive and 3D Audio
PB - Institute of Electrical and Electronics Engineers
T2 - 2021 Immersive and 3D Audio: From Architecture to Automotive, I3DA 2021
Y2 - 8 September 2021 through 10 September 2021
ER -