TY - UNPB
T1 - Bob and Alice Go to a Bar
T2 - Reasoning About Future With Probabilistic Programs
AU - Tolpin, David
AU - Dobkin, Tomer
PY - 2021/10/6
Y1 - 2021/10/6
N2 - It is well known that reinforcement learning can be cast as inference in an appropriate probabilistic model. However, this commonly involves introducing a distribution over agent trajectories with probabilities proportional to exponentiated rewards. In this work, we formulate reinforcement learning as Bayesian inference without resorting to rewards, and show that rewards are derived from agent's preferences, rather than the other way around. We argue that agent preferences should be specified stochastically rather than deterministically. Reinforcement learning via inference with stochastic preferences naturally describes agent behaviors, does not require introducing rewards and exponential weighing of trajectories, and allows to reason about agents using the solid foundation of Bayesian statistics. Stochastic conditioning, a probabilistic programming paradigm for conditioning models on distributions rather than values, is the formalism behind agents with probabilistic preferences. We demonstrate realization of our approach on case studies using both a two-agent coordinate game and a single agent acting in a noisy environment, showing that despite superficial differences, both cases can be modeled and reasoned about based on the same principles.
AB - It is well known that reinforcement learning can be cast as inference in an appropriate probabilistic model. However, this commonly involves introducing a distribution over agent trajectories with probabilities proportional to exponentiated rewards. In this work, we formulate reinforcement learning as Bayesian inference without resorting to rewards, and show that rewards are derived from agent's preferences, rather than the other way around. We argue that agent preferences should be specified stochastically rather than deterministically. Reinforcement learning via inference with stochastic preferences naturally describes agent behaviors, does not require introducing rewards and exponential weighing of trajectories, and allows to reason about agents using the solid foundation of Bayesian statistics. Stochastic conditioning, a probabilistic programming paradigm for conditioning models on distributions rather than values, is the formalism behind agents with probabilistic preferences. We demonstrate realization of our approach on case studies using both a two-agent coordinate game and a single agent acting in a noisy environment, showing that despite superficial differences, both cases can be modeled and reasoned about based on the same principles.
U2 - 10.48550/arXiv.2108.03834
DO - 10.48550/arXiv.2108.03834
M3 - Preprint
BT - Bob and Alice Go to a Bar
ER -