TY - GEN
T1 - Breeze
T2 - 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018
AU - Frey, Jérémy
AU - Grabli, May
AU - Slyper, Ronit
AU - Cauchard, Jessica R.
N1 - Publisher Copyright:
© 2018 Copyright held by the owner/author(s).
PY - 2018/4/20
Y1 - 2018/4/20
N2 - Digitally presenting physiological signals as biofeedback to users raises awareness of both body and mind. This paper describes the effectiveness of conveying a physiological signal often overlooked for communication: breathing. We present the design and development of digital breathing patterns and their evaluation along three output modalities: visual, audio, and haptic. We also present Breeze, a wearable pendant placed around the neck that measures breathing and sends biofeedback in real-time. We evaluated how the breathing patterns were interpreted in a fixed environment and gathered qualitative data on the wearable device's design. We found that participants intentionally modified their own breathing to match the biofeedback, as a technique for understanding the underlying emotion. Our results describe how the features of the breathing patterns and the feedback modalities influenced participants' perception. We include guidelines and suggested use cases, such as Breeze being used by loved ones to increase connectedness and empathy.
AB - Digitally presenting physiological signals as biofeedback to users raises awareness of both body and mind. This paper describes the effectiveness of conveying a physiological signal often overlooked for communication: breathing. We present the design and development of digital breathing patterns and their evaluation along three output modalities: visual, audio, and haptic. We also present Breeze, a wearable pendant placed around the neck that measures breathing and sends biofeedback in real-time. We evaluated how the breathing patterns were interpreted in a fixed environment and gathered qualitative data on the wearable device's design. We found that participants intentionally modified their own breathing to match the biofeedback, as a technique for understanding the underlying emotion. Our results describe how the features of the breathing patterns and the feedback modalities influenced participants' perception. We include guidelines and suggested use cases, such as Breeze being used by loved ones to increase connectedness and empathy.
KW - Affective computing
KW - Breathing
KW - Physiological computing
KW - Signal processing
KW - Wearables
UR - http://www.scopus.com/inward/record.url?scp=85046940938&partnerID=8YFLogxK
U2 - 10.1145/3173574.3174219
DO - 10.1145/3173574.3174219
M3 - Conference contribution
AN - SCOPUS:85046940938
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
Y2 - 21 April 2018 through 26 April 2018
ER -