Skip to main navigation
Skip to search
Skip to main content
Ben-Gurion University Research Portal Home
Help & FAQ
Link opens in a new tab
Search content at Ben-Gurion University Research Portal
Home
Profiles
Research output
Research units
Prizes
Press/Media
Student theses
Projects
Activities
Datasets
Research Labs
Capturing tacit knowledge within business simulation games
Meira Levy
,
Nava Pliskin
Department of Industrial Engineering and Management
Research output
:
Chapter in Book/Report/Conference proceeding
›
Chapter
›
peer-review
Overview
Fingerprint
Fingerprint
Dive into the research topics of 'Capturing tacit knowledge within business simulation games'. Together they form a unique fingerprint.
Sort by
Weight
Alphabetically
Keyphrases
Tacit Knowledge
100%
Business Simulation Games
100%
Decision-making Process
66%
Simulation Game
66%
Communication Skills
33%
Learning Outcomes
33%
Decision Quality
33%
Conceptual Model
33%
Online Communication
33%
Organizational Assets
33%
Knowledge Management Capability
33%
Global Business Environment
33%
Game Environment
33%
Web 2.0 Applications
33%
Knowledge Embedding
33%
Computer Science
Tacit Knowledge
100%
Decision-Making
66%
Conceptual Model
33%
Online Communication
33%
Learning Experiences
33%
Business Environment
33%
Communication Skill
33%
Organizational Asset
33%
Knowledge Management
33%