Capturing tacit knowledge within business simulation games

Meira Levy, Nava Pliskin

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

Knowledge, in particular the tacit knowledge embedded in people and groups, is considered a strategic organizational asset. Many organizations harness knowledge to increase the quality of decision-making processes, especially in the current complex global business environment. Many organizations also harness business simulation games to support learning aimed at improving decision-making processes. Given the importance of knowledge, on the one hand, and of simulation games, on the other, this chapter presents a conceptual model for embedding knowledge management capabilities, including Web 2.0 applications, within simulation games environments for the purpose of improving the learning outcomes with regard to capturing tacit knowledge as well as to developing online communication skills.

Original languageEnglish
Title of host publicationHandbook of Research on Serious Games as Educational, Business and Research Tools
PublisherIGI Global
Pages478-490
Number of pages13
ISBN (Print)9781466601499
DOIs
StatePublished - 1 Dec 2012

ASJC Scopus subject areas

  • Engineering (all)

Fingerprint

Dive into the research topics of 'Capturing tacit knowledge within business simulation games'. Together they form a unique fingerprint.

Cite this