Abstract
Knowledge, in particular the tacit knowledge embedded in people and groups, is considered a strategic organizational asset. Many organizations harness knowledge to increase the quality of decision-making processes, especially in the current complex global business environment. Many organizations also harness business simulation games to support learning aimed at improving decision-making processes. Given the importance of knowledge, on the one hand, and of simulation games, on the other, this chapter presents a conceptual model for embedding knowledge management capabilities, including Web 2.0 applications, within simulation games environments for the purpose of improving the learning outcomes with regard to capturing tacit knowledge as well as to developing online communication skills.
Original language | English |
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Title of host publication | Handbook of Research on Serious Games as Educational, Business and Research Tools |
Publisher | IGI Global |
Pages | 478-490 |
Number of pages | 13 |
ISBN (Print) | 9781466601499 |
DOIs | |
State | Published - 1 Dec 2012 |
ASJC Scopus subject areas
- General Engineering