Abstract
In this paper, we present a new algorithm for aperiodic clustered-dot halftoning based on direct binary search (DBS). The DBS optimization framework has been modified for designing clustered-dot texture, by using filters with different sizes in the initialization and update steps of the algorithm. Following an intuitive explanation of how the clustered-dot texture results from this modified framework, we derive a closed-form cost metric which, when minimized, equivalently generates stochastic clustered-dot texture. An analysis of the cost metric and its influence on the texture quality is presented, which is followed by a modification to the cost metric to reduce computational cost and to make it more suitable for screen design.
Original language | English |
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Article number | 6302191 |
Pages (from-to) | 473-487 |
Number of pages | 15 |
Journal | IEEE Transactions on Image Processing |
Volume | 22 |
Issue number | 2 |
DOIs | |
State | Published - 1 Jan 2013 |
Externally published | Yes |
Keywords
- Clustered-dot
- digital halftoning
- direct binary search
ASJC Scopus subject areas
- Software
- Computer Graphics and Computer-Aided Design