Collaborate with strangers to find own preferences

Baruch Awerbuch, Yossi Azar, Zvi Lotker, Boaz Patt-Shamir, Mark R. Tuttle

    Research output: Contribution to journalArticlepeer-review

    3 Scopus citations

    Abstract

    We consider a model with n players and m objects. Each player has a "preference vector" of length m, that models his grades for all objects. The grades are initially unknown to the players. A player can learn his grade for an object by probing that object, but performing a probe incurs cost. The goal of a player is to learn his preference vector with minimal cost, by adopting the results of probes performed by other players. To facilitate communication, we assume that players collaborate by posting their grades for objects on a shared billboard: reading from the billboard is free. We consider players whose preference vectors are popular, i.e., players whose preferences are common to many other players. We present a sequential and a parallel algorithm to solve the problem with logarithmic cost overhead.

    Original languageEnglish
    Pages (from-to)27-41
    Number of pages15
    JournalTheory of Computing Systems
    Volume42
    Issue number1
    DOIs
    StatePublished - 1 Jan 2008

    ASJC Scopus subject areas

    • Theoretical Computer Science
    • Computational Theory and Mathematics

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