TY - JOUR
T1 - Competitive buffer management with packet dependencies
AU - Kesselman, Alex
AU - Patt-Shamir, Boaz
AU - Scalosub, Gabriel
N1 - Funding Information:
✩ A preliminary version of this paper appeared in the Proceedings of the 23rd IEEE International Parallel and Distributed Processing Symposium (IPDPS), 2009. ✩✩ This Research was supported in part by the Next Generation Video (NeGeV) consortium, Israel. ∗ Corresponding author. E-mail addresses: [email protected] (A. Kesselman), [email protected] (B. Patt-Shamir), [email protected] (G. Scalosub).
Funding Information:
The work of B. Patt-Shamir was supported in part by the Israel Science Foundation (grant 1372/09) and by the Israel Ministry of Science and Technology. This work was done while G. Scalosub was with Tel Aviv University.
PY - 2013/6/10
Y1 - 2013/6/10
N2 - We introduce the problem of managing a FIFO buffer of bounded space, where arriving packets have dependencies among them. Our model is motivated by the scenario where large data frames must be split into multiple packets, because maximum packet size is limited by data-link restrictions. A frame is considered useful only if sufficiently many of its constituent packets are delivered. The buffer management algorithm decides, in case of overflow, which packets to discard and which to keep in the buffer. The goal of the buffer management algorithm is to maximize throughput of useful frames. This problem has a variety of applications, e.g., Internet video streaming, where video frames are segmented and encapsulated in IP packets sent over the Internet. We study the complexity of the above problem in both the offline and online settings. We give upper and lower bounds on the performance of algorithms using competitive analysis.
AB - We introduce the problem of managing a FIFO buffer of bounded space, where arriving packets have dependencies among them. Our model is motivated by the scenario where large data frames must be split into multiple packets, because maximum packet size is limited by data-link restrictions. A frame is considered useful only if sufficiently many of its constituent packets are delivered. The buffer management algorithm decides, in case of overflow, which packets to discard and which to keep in the buffer. The goal of the buffer management algorithm is to maximize throughput of useful frames. This problem has a variety of applications, e.g., Internet video streaming, where video frames are segmented and encapsulated in IP packets sent over the Internet. We study the complexity of the above problem in both the offline and online settings. We give upper and lower bounds on the performance of algorithms using competitive analysis.
KW - Buffer management
KW - Competitive analysis
KW - Online algorithms
KW - Packet dependencies
UR - http://www.scopus.com/inward/record.url?scp=84878339666&partnerID=8YFLogxK
U2 - 10.1016/j.tcs.2013.04.007
DO - 10.1016/j.tcs.2013.04.007
M3 - Article
AN - SCOPUS:84878339666
SN - 0304-3975
VL - 489-490
SP - 75
EP - 87
JO - Theoretical Computer Science
JF - Theoretical Computer Science
ER -