TY - GEN
T1 - Constructing a skeleton database and enriching it using a Generative Adversarial Network (GAN) simulator to assess human movement
AU - Segal, Yoram
AU - Hadar, Ofer
N1 - Funding Information:
ACKNOWLEDGMENT This work was supported a grant from the Ministry of Science & Technology, Israel & The Ministry of Education, Youth and Sports of the Czech Republic.
Publisher Copyright:
© 2022 IEEE.
PY - 2022/1/1
Y1 - 2022/1/1
N2 - This Ph.D. thesis develops a neural network simulator for quantifying, tagging, and inferring human gestures using an anonymized patient gesture database. Deep Learning (DL) applications require a sufficient data set for training. In this work, we propose enriching a database that contains a limited number of videos of human physiotherapy exercises by generating synthetic data. Our pose generator produces human movement in the form of skeletal vectors. We use OpenPose (OP) to convert videos and images containing multiple individuals into human skeletal. Within every video frame, OP represents each pose of the human skeleton as a vector in three-dimensional Euclidean space. We employ the Generative Adversarial Network (GAN) to generate new samples and control the motion parameters. We rearrange the joints in our skeletal model to emphasize the connections between them by using depth-first search (DFS), a tree structure search algorithm. Moreover, this research examines common challenges associated with capturing human gesture data, including synchronizing activities, temporal, and spatial relations, and how to address them. We intend to build an innovative simulator that will generate a set of human virtual choreography movements from a textual script.
AB - This Ph.D. thesis develops a neural network simulator for quantifying, tagging, and inferring human gestures using an anonymized patient gesture database. Deep Learning (DL) applications require a sufficient data set for training. In this work, we propose enriching a database that contains a limited number of videos of human physiotherapy exercises by generating synthetic data. Our pose generator produces human movement in the form of skeletal vectors. We use OpenPose (OP) to convert videos and images containing multiple individuals into human skeletal. Within every video frame, OP represents each pose of the human skeleton as a vector in three-dimensional Euclidean space. We employ the Generative Adversarial Network (GAN) to generate new samples and control the motion parameters. We rearrange the joints in our skeletal model to emphasize the connections between them by using depth-first search (DFS), a tree structure search algorithm. Moreover, this research examines common challenges associated with capturing human gesture data, including synchronizing activities, temporal, and spatial relations, and how to address them. We intend to build an innovative simulator that will generate a set of human virtual choreography movements from a textual script.
KW - Generative Adversarial Network(GAN)
KW - Metaverse
KW - Siamese Network
KW - gestures
KW - physiotherapy exercises
UR - http://www.scopus.com/inward/record.url?scp=85136365847&partnerID=8YFLogxK
U2 - 10.1109/ICDE53745.2022.00304
DO - 10.1109/ICDE53745.2022.00304
M3 - Conference contribution
AN - SCOPUS:85136365847
T3 - Proceedings - International Conference on Data Engineering
SP - 3226
EP - 3229
BT - Proceedings - 2022 IEEE 38th International Conference on Data Engineering, ICDE 2022
PB - Institute of Electrical and Electronics Engineers
T2 - 38th IEEE International Conference on Data Engineering, ICDE 2022
Y2 - 9 May 2022 through 12 May 2022
ER -