TY - GEN
T1 - Cruising Drivers’ Response to Changes in Parking Prices in a Serious Game
AU - Geva, Sharon
AU - Ben-Elia, Eran
N1 - Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2022/1/1
Y1 - 2022/1/1
N2 - Scarcity of on-street parking in cities centers is a known factor motivating drivers to drive slowly (“to cruise”) while searching for an available parking place and is associated with negative externalities e.g., congestion, accidents, fuel waste and air pollution. Finding the correct prices is suggested to bring cruising to a sustainable level. However, current research methods based on surveys and simulations fail to provide a full understanding of drivers’ cruising preference and their behavioral response to price changes. We used the PARKGAME serious game, which provides a real-world abstraction of the dynamic cruising experience. Eighty-three players participated in an experiment under two pricing scenarios. Pricing was spatially designed as “price rings”, decreasing when receding from the desired destination point. Based on the data, we analyzed search time, parking distance, parking location choice and spatial searching patterns. We show that such a pricing policy may substantially reduce the cruising problem, motivating drivers to park earlier—further away from the destination or in the lot, especially when occupancy levels are extremely high. We further discuss the policy implications of these findings.
AB - Scarcity of on-street parking in cities centers is a known factor motivating drivers to drive slowly (“to cruise”) while searching for an available parking place and is associated with negative externalities e.g., congestion, accidents, fuel waste and air pollution. Finding the correct prices is suggested to bring cruising to a sustainable level. However, current research methods based on surveys and simulations fail to provide a full understanding of drivers’ cruising preference and their behavioral response to price changes. We used the PARKGAME serious game, which provides a real-world abstraction of the dynamic cruising experience. Eighty-three players participated in an experiment under two pricing scenarios. Pricing was spatially designed as “price rings”, decreasing when receding from the desired destination point. Based on the data, we analyzed search time, parking distance, parking location choice and spatial searching patterns. We show that such a pricing policy may substantially reduce the cruising problem, motivating drivers to park earlier—further away from the destination or in the lot, especially when occupancy levels are extremely high. We further discuss the policy implications of these findings.
KW - Cruising
KW - Driver behavior
KW - Parking search
KW - Serious games
UR - http://www.scopus.com/inward/record.url?scp=85128712479&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-92843-8_14
DO - 10.1007/978-3-030-92843-8_14
M3 - Conference contribution
AN - SCOPUS:85128712479
SN - 9783030928421
T3 - Springer Proceedings in Complexity
SP - 175
EP - 189
BT - Advances in Social Simulation - Proceedings of the 16th Social Simulation Conference
A2 - Czupryna, Marcin
A2 - Kamiński, Bogumił
PB - Springer Science and Business Media B.V.
T2 - 16th Social Simulation Conference, SSC 2021
Y2 - 20 September 2021 through 24 September 2021
ER -