TY - JOUR
T1 - Differences between young and old users when interacting with a humanoid robot
T2 - A qualitative usability study
AU - Feingold-Polak, Ronit
AU - Elishay, Avital
AU - Shahar, Yonat
AU - Stein, Maayan
AU - Edan, Yael
AU - Levy-Tzedek, Shelly
N1 - Funding Information:
Acknowledgement: The research was partially supported by the Helmsley Charitable Trust through the Agricultural, Biological and Cognitive Robotic Initiative and by the Marcus Endowment Fund, both at the Ben-Gurion University of the Negev. Financial support was provided by the Bran-deis Leir Foundation, the Brandeis Bronfman Foundation, the Borten Family Foundation and the Promobilia Foundation. This research was also supported by the Israeli Science Foundation (grants # 535/16 and 2166/16).
Publisher Copyright:
© 2018 Ronit Feingold-Polak, et al., published by De Gruyter 2018.
PY - 2018/2/1
Y1 - 2018/2/1
N2 - With the aging of the population worldwide, humanoid robots are being used with an older population, e.g., stroke patients and people with dementia. There is a growing body of knowledge on how people interact with robots, but limited information on the difference between young and old adults in their preferences when interacting with humanoid robots and what factors influence these preferences.We developed a gamified robotic platform of a cognitive-motor task.We conducted two experiments with the following aims: To test how age, location of touch interaction (touching the robot's tablet or hand), and embodied presence of a humanoid robot affect the motivation of different age-group users to continue performing a cognitive-motor task. A total of 60 participants (30 old adults and 30 young adults) took part in two experiments with the humanoid Pepper robot (Softbank robotics). Both old and young adults reported they enjoyed the interaction with the robot as they found it engaging and fun, and preferred the embodied robot over the non-embodied computer screen. This study highlights that in order for the experience of the user to be positive a personalization of the interaction according to the age, the needs of the user, the characteristics, and the pace of the task is needed.
AB - With the aging of the population worldwide, humanoid robots are being used with an older population, e.g., stroke patients and people with dementia. There is a growing body of knowledge on how people interact with robots, but limited information on the difference between young and old adults in their preferences when interacting with humanoid robots and what factors influence these preferences.We developed a gamified robotic platform of a cognitive-motor task.We conducted two experiments with the following aims: To test how age, location of touch interaction (touching the robot's tablet or hand), and embodied presence of a humanoid robot affect the motivation of different age-group users to continue performing a cognitive-motor task. A total of 60 participants (30 old adults and 30 young adults) took part in two experiments with the humanoid Pepper robot (Softbank robotics). Both old and young adults reported they enjoyed the interaction with the robot as they found it engaging and fun, and preferred the embodied robot over the non-embodied computer screen. This study highlights that in order for the experience of the user to be positive a personalization of the interaction according to the age, the needs of the user, the characteristics, and the pace of the task is needed.
KW - aging
KW - embodiment
KW - gamification
KW - human-robot interaction
KW - old adults
KW - presence
KW - socially assistive robots
KW - timing
KW - young adults
UR - http://www.scopus.com/inward/record.url?scp=85053266052&partnerID=8YFLogxK
U2 - 10.1515/pjbr-2018-0013
DO - 10.1515/pjbr-2018-0013
M3 - Article
AN - SCOPUS:85053266052
SN - 2081-4836
VL - 9
SP - 183
EP - 192
JO - Paladyn
JF - Paladyn
IS - 1
ER -