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Directional discretized occluders for accelerated occlusion culling

    Research output: Contribution to journalConference articlepeer-review

    14 Scopus citations

    Abstract

    We present a technique for accelerating the rendering of high depth-complexity scenes. In a preprocessing stage, we approximate the input model with a hierarchical data structure and compute simple view-dependent polygonal occluders to replace the complex input geometry in subsequent visibility queries. When the user is inspecting and visualizing the input model, the computed occluders are used to avoid rendering geometry which cannot be seen. Our method has several advantages which allow it to perform conservative visibility queries efficiently and it does not require any special graphics hardware. The preprocessing step of our approach can also be used within the framework of other visibility culling methods which need to pre-select or pre-render occluders. In this paper, we describe our technique and its implementation in detail, and provide experimental evidence of its performance. In addition, we briefly discuss possible extensions of our algorithm.

    Original languageEnglish
    Pages (from-to)507-516
    Number of pages10
    JournalComputer Graphics Forum
    Volume19
    Issue number3
    DOIs
    StatePublished - 21 Aug 2000
    Event21st Annual Conference (EUROGRAPHICS 2000) - Interlaken, Switz
    Duration: 21 Aug 200025 Aug 2000

    ASJC Scopus subject areas

    • Computer Graphics and Computer-Aided Design

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