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Displacement patches for GPU-oriented view-dependent rendering

    Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

    2 Scopus citations

    Abstract

    In this paper we present a new approach for interactive view-dependent rendering of large polygonal datasets, which relies on advanced features of modern graphics hardware. Our preprocessing algorithm starts by generating a simplified representation of the input mesh. It then builds a multiresolution hierarchy for the simplified model. For each face in the hierarchy, it generates and assigns a displacement map that resembles the original surface represented by that face. At runtime, the multiresolution hierarchy is used to select a coarse viewdependent level-of-detail representation, which is sent to the graphics hardware. The GPU then refines the coarse representation by replacing each face with a planar patch, which is elevated according to the assigned displacement map. Initial results show that our implementation achieves quality images at high rates.

    Original languageEnglish
    Title of host publicationGRAPP 2008 - Proceedings of the 3rd International Conference on Computer Graphics Theory and Applications
    Pages181-190
    Number of pages10
    StatePublished - 13 Nov 2008
    EventGRAPP 2008 - 3rd International Conference on Computer Graphics Theory and Applications - Funchal, Madeira, Portugal
    Duration: 22 Jan 2008 → 25 Jan 2008

    Publication series

    NameGRAPP 2008 - Proceedings of the 3rd International Conference on Computer Graphics Theory and Applications

    Conference

    ConferenceGRAPP 2008 - 3rd International Conference on Computer Graphics Theory and Applications
    Country/TerritoryPortugal
    CityFunchal, Madeira
    Period22/01/08 → 25/01/08

    Keywords

    • Displacement mapping
    • Level-of-detail
    • View-dependent rendering

    ASJC Scopus subject areas

    • Computational Theory and Mathematics
    • Computer Graphics and Computer-Aided Design

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