TY - GEN
T1 - Efficient boolean games equilibria
T2 - 15th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2016
AU - Komarovsky, Zohar
AU - Levit, Vadim
AU - Grinshpoun, Tal
AU - Meisels, Amnon
N1 - Publisher Copyright:
Copyright © 2016, International Foundation for Autonomous Agents and Multiagent Systems (www.ifaamas.org). All rights reserved.
PY - 2016/1/1
Y1 - 2016/1/1
N2 - The present study focuses on a family of Boolean games whose agents' interactions are defined by a social network. The task of finding social-welfare-maximizing outcomes for such games is NP-hard. Moreover, such optimal outcomes are not necessarily stable. Therefore, our aim is to devise a procedure that finds stable outcomes with an as high as possible social welfare. To this end, we construct a quadratic-time procedure, by which any initial outcome of a game in this family can be transformed into a stable solution by the use of side payments. The resulting stable outcome is ensured to be at least as efficient as the initial outcome. Considering the fact that this procedure applies for any initial state, one may use good search heuristics to find an outcome of high social welfare, and then apply the procedure to it. This naturally leads to a scalable process that finds desirable efficient and stable solutions.
AB - The present study focuses on a family of Boolean games whose agents' interactions are defined by a social network. The task of finding social-welfare-maximizing outcomes for such games is NP-hard. Moreover, such optimal outcomes are not necessarily stable. Therefore, our aim is to devise a procedure that finds stable outcomes with an as high as possible social welfare. To this end, we construct a quadratic-time procedure, by which any initial outcome of a game in this family can be transformed into a stable solution by the use of side payments. The resulting stable outcome is ensured to be at least as efficient as the initial outcome. Considering the fact that this procedure applies for any initial state, one may use good search heuristics to find an outcome of high social welfare, and then apply the procedure to it. This naturally leads to a scalable process that finds desirable efficient and stable solutions.
KW - Boolean games
KW - Efficient equilibria
KW - Side payments
UR - http://www.scopus.com/inward/record.url?scp=85014225135&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85014225135
T3 - Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS
SP - 1405
EP - 1406
BT - AAMAS 2016 - Proceedings of the 2016 International Conference on Autonomous Agents and Multiagent Systems
PB - International Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS)
Y2 - 9 May 2016 through 13 May 2016
ER -