TY - GEN
T1 - Efficient Large Scale Inlier Voting for Geometric Vision Problems
AU - Aiger, Dror
AU - Lynen, Simon
AU - Hosang, Jan
AU - Zeisl, Bernhard
N1 - Publisher Copyright:
© 2021 IEEE
PY - 2021/1/1
Y1 - 2021/1/1
N2 - Outlier rejection and, equivalently, inlier set optimization is a key ingredient in numerous applications in computer vision such as filtering point-matches in camera pose estimation or plane and normal estimation in point clouds. Several approaches exist, yet at large scale we face a combinatorial explosion of possible solutions and state-of-the-art methods like RANSAC, Hough transform, or Branch&Bound require a minimum inlier ratio or prior knowledge to remain practical. In fact, for problems such as camera posing in very large scenes these approaches become useless as they have exponential runtime growth. To approach the problem, we present an efficient and general algorithm for outlier rejection based on “intersecting” k-dimensional surfaces in Rd. We provide a recipe for formulating a variety of geometric problems as finding a point in Rd which maximizes the number of nearby surfaces (and thus inliers). The resulting algorithm has linear worst-case complexity with a better runtime dependency on the requested proximity of a query to its result than competing algorithms, while not requiring domain specific bounds. This is achieved by introducing a space decomposition scheme that bounds the number of computations by successively rounding and grouping surfaces. Our recipe and open-source code enables anybody to derive such fast approaches to new problems across a wide range of domains. We demonstrate the approach on several camera posing problems with a large number of matches and low inlier ratio, achieving state-of-the-art results at significantly lower processing times.
AB - Outlier rejection and, equivalently, inlier set optimization is a key ingredient in numerous applications in computer vision such as filtering point-matches in camera pose estimation or plane and normal estimation in point clouds. Several approaches exist, yet at large scale we face a combinatorial explosion of possible solutions and state-of-the-art methods like RANSAC, Hough transform, or Branch&Bound require a minimum inlier ratio or prior knowledge to remain practical. In fact, for problems such as camera posing in very large scenes these approaches become useless as they have exponential runtime growth. To approach the problem, we present an efficient and general algorithm for outlier rejection based on “intersecting” k-dimensional surfaces in Rd. We provide a recipe for formulating a variety of geometric problems as finding a point in Rd which maximizes the number of nearby surfaces (and thus inliers). The resulting algorithm has linear worst-case complexity with a better runtime dependency on the requested proximity of a query to its result than competing algorithms, while not requiring domain specific bounds. This is achieved by introducing a space decomposition scheme that bounds the number of computations by successively rounding and grouping surfaces. Our recipe and open-source code enables anybody to derive such fast approaches to new problems across a wide range of domains. We demonstrate the approach on several camera posing problems with a large number of matches and low inlier ratio, achieving state-of-the-art results at significantly lower processing times.
UR - https://www.scopus.com/pages/publications/85127735681
U2 - 10.1109/ICCV48922.2021.00323
DO - 10.1109/ICCV48922.2021.00323
M3 - Conference contribution
AN - SCOPUS:85127735681
T3 - Proceedings of the IEEE International Conference on Computer Vision
SP - 3223
EP - 3231
BT - Proceedings - 2021 IEEE/CVF International Conference on Computer Vision, ICCV 2021
PB - Institute of Electrical and Electronics Engineers
T2 - 18th IEEE/CVF International Conference on Computer Vision, ICCV 2021
Y2 - 11 October 2021 through 17 October 2021
ER -