Efficiently computing and updating triangle strips for real-time rendering

J. El-Sana, F. Evans, A. Kalaiah, A. Varshney, S. Skiena, E. Azanli

Research output: Contribution to journalArticlepeer-review

12 Scopus citations

Abstract

Triangle strips are a widely used hardware-supported data-structure to compactly represent and efficiently render polygonal meshes. In this paper we survey the efficient generation of triangle strips as well as their variants. We present efficient algorithms for partitioning polygonal meshes into triangle strips. Triangle strips have traditionally used a buffer size of two vertices. In this paper we also study the impact of larger buffer sizes and various queuing disciplines on the effectiveness of triangle strips. View-dependent simplification has emerged as a powerful tool for graphics acceleration in visualization of complex environments. However, in a view-dependent framework the triangle mesh connectivity changes at every frame making it difficult to use triangle strips. In this paper we present a novel data-structure, Skip Strip, that efficiently maintains triangle strips during such view-dependent changes. A Skip Strip stores the vertex hierarchy nodes in a skip-list-like manner with path compression. We anticipate that Skip Strips will provide a road-map to combine rendering acceleration techniques for static datasets, typical of retained-mode graphics applications, with those for dynamic datasets found in immediate-mode applications.

Original languageEnglish
Pages (from-to)753-772
Number of pages20
JournalCAD Computer Aided Design
Volume32
Issue number13
DOIs
StatePublished - 1 Jan 2000

ASJC Scopus subject areas

  • Computer Science Applications
  • Computer Graphics and Computer-Aided Design
  • Industrial and Manufacturing Engineering

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