Engaging Students in Covariational Reasoning within an Augmented Reality Environment

Osama Swidan, Florian Schacht, Cristina Sabena, Michael Fried, Jihad El-Sana, Ferdinando Arzarello

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

12 Scopus citations

Abstract

This chapter considers the application of augmented reality (AR) technology for developing covariational reasoning and aims also to show general potentialities of AR technology and to give some hint of the theoretical principles behind them. Specifically, the chapter discusses the first design-cycle from a design-based research study that aims at both the development of an AR toolkit within iterative research cycles, and at its scientific investigation. Our main claim is that engaging students in coordinating continuous real phenomenon (e.g., a moving object along inclined plane) with its mathematical representations (e.g., plotting points of graph, ordered pairs in a table of values) through visual-kinesthetic activities may help the students to experience the multiple levels of sophistication and develop the multiple meanings of covariational reasoning. Insights from the first design cycle are presented and ideas for future design-cycles are also discussed.

Original languageEnglish
Title of host publicationAugmented Reality in Educational Settings
PublisherBrill
Chapter7
Pages147-167
Number of pages21
ISBN (Electronic)9789004408845
ISBN (Print)9789004408838
DOIs
StatePublished - 2020

Keywords

  • augmented reality
  • covariational reasoning
  • design-based research
  • real phenomenon
  • visual-kinesthetics activities

ASJC Scopus subject areas

  • General Social Sciences
  • General Engineering

Fingerprint

Dive into the research topics of 'Engaging Students in Covariational Reasoning within an Augmented Reality Environment'. Together they form a unique fingerprint.

Cite this