TY - GEN
T1 - Evolving both search and strategy for Reversi players using genetic programming
AU - Benbassat, Amit
AU - Sipper, Moshe
PY - 2012/12/1
Y1 - 2012/12/1
N2 - We present the application of genetic programming to the zero-sum, deterministic, full-knowledge board game of Reversi. Expanding on our previous work on evolving boardstate evaluation functions, we now evolve the search algorithm as well, by allowing evolved programs control of game-tree pruning. We use strongly typed genetic programming, explicitly defined introns, and a selective directional crossover method. We show that our system regularly churns out highly competent players and our results prove easy to scale.
AB - We present the application of genetic programming to the zero-sum, deterministic, full-knowledge board game of Reversi. Expanding on our previous work on evolving boardstate evaluation functions, we now evolve the search algorithm as well, by allowing evolved programs control of game-tree pruning. We use strongly typed genetic programming, explicitly defined introns, and a selective directional crossover method. We show that our system regularly churns out highly competent players and our results prove easy to scale.
UR - http://www.scopus.com/inward/record.url?scp=84871956842&partnerID=8YFLogxK
U2 - 10.1109/CIG.2012.6374137
DO - 10.1109/CIG.2012.6374137
M3 - Conference contribution
AN - SCOPUS:84871956842
SN - 9781467311922
T3 - 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012
SP - 47
EP - 54
BT - 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012
T2 - 2012 IEEE International Conference on Computational Intelligence and Games, CIG 2012
Y2 - 11 September 2012 through 14 September 2012
ER -