TY - GEN
T1 - Fighting oppression online
T2 - 14th International Conference on Game Based Learning, ECGBL 2020
AU - Mendels, Jonathan
N1 - Funding Information:
This research was supported by the I-CORE Program of the Planning and Budgeting Committee and The Israel Science Foundation (1716/12)
Publisher Copyright:
© ECGBL 2020.All right reserved.
PY - 2020/1/1
Y1 - 2020/1/1
N2 - This study incorporates Paulo Freire's "Pedagogy of the Oppressed" and Augusto Boal's "Theatre of the Oppressed" theories to create an innovative digital role-playing game with Arab-Israeli teachers, who are members of a marginalized minority in Israel and suffer from discrimination and limitations on their freedom of speech in class. The study was conducted using a game platform originally designed by 'To-Be-Education' for the role-playing of sensitive issues in class. As part of the two stage process, the teachers learned about digital games, game-based learning and how to implement games in their classroom; they raised oppressive events they experienced, conducted a blended critical process regarding the possible reasons for these events and adapted them into digital role-playing game scenarios on the "To-Be" platform. They then re-enacted these situations using Boal's "forum theatre" method on the digital stage, conducted a critical dialogue regarding the power relations behind the evets and debated possible alternative outcomes. The scenarios the teachers wrote depicted their personal and professional lives. Through the games they created they were able to discuss the bigger problems their society deals with, such as poverty, unemployment, violence in the streets and in their classroom and political silencing. The use of the platform, along with the unique characteristics of digital games (such as fantasy, anonymity and personalized avatars) allowed the teachers to discuss these issues with greater freedom of speech and provided them with fresh means of dialogue. After the study concluded, many of the teachers reported they felt empowered by the use of the game platform, that they felt they could express themselves with less restrictions online and that the games offered them an arena in which they could simulate different approaches and behaviours without real-life consequences. In this respect, the use of the digital game platform lifted some of the barriers placed on these teacher's freedom of speech.
AB - This study incorporates Paulo Freire's "Pedagogy of the Oppressed" and Augusto Boal's "Theatre of the Oppressed" theories to create an innovative digital role-playing game with Arab-Israeli teachers, who are members of a marginalized minority in Israel and suffer from discrimination and limitations on their freedom of speech in class. The study was conducted using a game platform originally designed by 'To-Be-Education' for the role-playing of sensitive issues in class. As part of the two stage process, the teachers learned about digital games, game-based learning and how to implement games in their classroom; they raised oppressive events they experienced, conducted a blended critical process regarding the possible reasons for these events and adapted them into digital role-playing game scenarios on the "To-Be" platform. They then re-enacted these situations using Boal's "forum theatre" method on the digital stage, conducted a critical dialogue regarding the power relations behind the evets and debated possible alternative outcomes. The scenarios the teachers wrote depicted their personal and professional lives. Through the games they created they were able to discuss the bigger problems their society deals with, such as poverty, unemployment, violence in the streets and in their classroom and political silencing. The use of the platform, along with the unique characteristics of digital games (such as fantasy, anonymity and personalized avatars) allowed the teachers to discuss these issues with greater freedom of speech and provided them with fresh means of dialogue. After the study concluded, many of the teachers reported they felt empowered by the use of the game platform, that they felt they could express themselves with less restrictions online and that the games offered them an arena in which they could simulate different approaches and behaviours without real-life consequences. In this respect, the use of the digital game platform lifted some of the barriers placed on these teacher's freedom of speech.
KW - Critical Pedagogy
KW - Dialogue
KW - Digital role-playing games
KW - Marginalized communities
KW - Teacher education
KW - Theatre of the Oppressed
UR - https://www.scopus.com/pages/publications/85097739204
U2 - 10.34190/GBL.20.014
DO - 10.34190/GBL.20.014
M3 - Conference contribution
AN - SCOPUS:85097739204
T3 - Proceedings of the 14th International Conference on Game Based Learning, ECGBL 2020
SP - 400
EP - 407
BT - Proceedings of the 14th International Conference on Game Based Learning, ECGBL 2020
A2 - Fotaris, Panagiotis
PB - Academic Conferences International
Y2 - 24 September 2020 through 25 September 2020
ER -