TY - GEN
T1 - From HRI to CHI - From a Socially Assistive Robot to a Phone Application
AU - Kalderon, Liran
AU - Kaplan, Azriel
AU - Wolfovitz, Amit
AU - Gimmon, Yoav
AU - Tzedek, Shelly Levy
N1 - Publisher Copyright:
© 2025 Copyright held by the owner/author(s).
PY - 2025/3/24
Y1 - 2025/3/24
N2 - As roboticists, we may be tempted to offer a robotic solution to the different problems we aim to tackle. Robots have many advantages, including the ability to create interaction through embodiment, but they also have disadvantages, such as the high costs and space requirements. Aiming to help people with vestibular disorders (people with dizziness or lack of balance), we planned a robot-based intervention for them. As a first step, we conducted a participatory-design study. A total of 39 people participated in the study: 21 physiotherapists and 18 individuals who underwent vestibular rehabilitation participated in six focus groups. Though the focus of the discussion was a robotic intervention, we found, across the groups, that participants preferred to use a phone application over a robot. This study emphasizes the importance of involving the relevant population in the initial development phase, as it may save time and money, while better serving the end users.
AB - As roboticists, we may be tempted to offer a robotic solution to the different problems we aim to tackle. Robots have many advantages, including the ability to create interaction through embodiment, but they also have disadvantages, such as the high costs and space requirements. Aiming to help people with vestibular disorders (people with dizziness or lack of balance), we planned a robot-based intervention for them. As a first step, we conducted a participatory-design study. A total of 39 people participated in the study: 21 physiotherapists and 18 individuals who underwent vestibular rehabilitation participated in six focus groups. Though the focus of the discussion was a robotic intervention, we found, across the groups, that participants preferred to use a phone application over a robot. This study emphasizes the importance of involving the relevant population in the initial development phase, as it may save time and money, while better serving the end users.
KW - Co-design
KW - Human-computer-interaction
KW - Human-robot-interaction
KW - Participatory design
KW - Rehabilitation technology
KW - Vestibular rehabilitation
UR - https://www.scopus.com/pages/publications/105001671133
U2 - 10.1145/3708557.3716335
DO - 10.1145/3708557.3716335
M3 - Conference contribution
AN - SCOPUS:105001671133
T3 - International Conference on Intelligent User Interfaces, Proceedings IUI
SP - 48
EP - 50
BT - IUI 2025 - Companion Proceedings of the 2025 International Conference on Intelligent User Interfaces
PB - Association for Computing Machinery
T2 - 30th International Conference on Intelligent User Interfaces Companion, IUI 2025
Y2 - 24 March 2025 through 27 March 2025
ER -