Further results on the Hunters and Rabbit game through monotonicity

Thomas Dissaux, Foivos Fioravantes, Harmender Gahlawat, Nicolas Nisse

Research output: Contribution to journalArticlepeer-review

Abstract

The HUNTERS AND RABBIT game is played on a graph G where the Hunter player shoots at k vertices in every round while the Rabbit player occupies an unknown vertex and, if not shot, must move to a neighbouring vertex. The Rabbit player wins if and only if it is not shot indefinitely. The hunter number h(G) of a graph G is the minimum k such that the Hunter player has a winning strategy. We propose a notion of monotonicity, embodied in the monotone hunter number mh(G), for this game imposing that a vertex that has already been shot “must not host the rabbit anymore”. We show that pw(G)≤mh(G)≤pw(G)+1 for any graph G with pathwidth pw(G), implying that computing, or even approximating, mh(G) is NP-hard. Then, we show that mh(G) can be computed in polynomial time in split graphs, interval graphs, cographs and trees. These results go through structural characterisations which relate the monotone hunter number with the pathwidth. In all these cases, we either specify the hunter number or show that there may be an arbitrary gap between h and mh, i.e., that monotonicity does not help. In particular, for every k≥3, we construct a tree T with h(T)=2 and mh(T)=k. We conclude by proving that computing h (resp., mh) is FPT parameterised by the vertex cover number.

Original languageEnglish
Article number105302
JournalInformation and Computation
Volume305
DOIs
StatePublished - 1 Jun 2025

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Information Systems
  • Computer Science Applications
  • Computational Theory and Mathematics

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