Game authority for robust and scalable distributed selfish-computer systems

  • Shlomi Dolev
  • , Elad M. Schiller
  • , Paul G. Spirakis
  • , Philippas Tsigas

    Research output: Contribution to journalArticlepeer-review

    5 Scopus citations

    Abstract

    Distributed algorithm designers often assume that system processes execute the same predefined software. Alternatively, when they do not assume that, designers turn to non-cooperative games and seek an outcome that corresponds to a rough consensus when no coordination is allowed. We argue that both assumptions are inapplicable in many real distributed systems, e.g., the Internet, and propose designing self-stabilizing and Byzantine fault-tolerant distributed game authorities. Once established, the game authority can secure the execution of any complete information game. As a result, we reduce costs that are due to the processes' freedom of choice. Namely, we reduce the price of malice.

    Original languageEnglish
    Pages (from-to)2459-2466
    Number of pages8
    JournalTheoretical Computer Science
    Volume411
    Issue number26-28
    DOIs
    StatePublished - 6 Jun 2010

    Keywords

    • Distributed computing
    • Game authority
    • Game theory
    • Self-stabilization

    ASJC Scopus subject areas

    • Theoretical Computer Science
    • General Computer Science

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