Games for crowds: A crowdsourcing game platform for the enterprise

Ido Guy, Anat Hashavit, Yaniv Corem

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

17 Scopus citations

Abstract

In this paper, we present a crowdsourcing game platform that allows users to play, create, and share simple games that harness the collective intelligence of employees within the enterprise. The platform uses the wizard design pattern to guide users through the process of creating a game. We describe the platform in detail and report our findings from deploying it within a large global organization for a period of three months, in which 34 games were created by 25 employees and played by 339. We combine qualitative and quantitative analysis to understand the characteristics of the different games and their impact on popularity and engagement, to validate our design goals, and to suggest potential enhancements.

Original languageEnglish
Title of host publicationCSCW 2015 - Proceedings of the 2015 ACM International Conference on Computer-Supported Cooperative Work and Social Computing
PublisherAssociation for Computing Machinery, Inc
Pages1860-1871
Number of pages12
ISBN (Electronic)9781450329224
DOIs
StatePublished - 28 Feb 2015
Externally publishedYes
Event18th ACM International Conference on Computer-Supported Cooperative Work and Social Computing, CSCW 2015 - BC, Canada
Duration: 14 Mar 201518 Mar 2015

Publication series

NameCSCW 2015 - Proceedings of the 2015 ACM International Conference on Computer-Supported Cooperative Work and Social Computing

Conference

Conference18th ACM International Conference on Computer-Supported Cooperative Work and Social Computing, CSCW 2015
Country/TerritoryCanada
CityBC
Period14/03/1518/03/15

Keywords

  • Crowdsourcing
  • Games
  • Human Computation

ASJC Scopus subject areas

  • Computer Networks and Communications

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