Abstract
We apply genetic programming to the evolution of strategies for playing chess endgames. Our evolved programs are able to draw or win against an expert human-based strategy, and draw against CRAFTY - a world-class chess program, which finished second in the 2004 Computer Chess Championship.
Original language | English |
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Pages (from-to) | 120-131 |
Number of pages | 12 |
Journal | Lecture Notes in Computer Science |
Volume | 3447 |
DOIs | |
State | Published - 1 Jan 2005 |
Event | 8th European Conference on Genetic Programming, EuroGP 2005 - Lausanne, Switzerland Duration: 30 Mar 2005 → 1 Apr 2005 |
Keywords
- Genetic Programming
- Game Tree
- Complex Terminal
- Chess Player
- Genetic Programming System
ASJC Scopus subject areas
- Theoretical Computer Science
- General Computer Science