GP-gammon: Using genetic programming to evolve backgammon players

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    21 Scopus citations

    Abstract

    We apply genetic programming to the evolution of strategies for playing the game of backgammon. Pitted in a 1000-game tournament against a standard benchmark player - Pubeval - our best evolved program wins 58% of the games, the highest verifiable result to date. Moreover, several other evolved programs attain win percentages not far behind the champion, evidencing the repeatability of our approach.

    Original languageEnglish
    Pages (from-to)132-142
    Number of pages11
    JournalLecture Notes in Computer Science
    Volume3447
    DOIs
    StatePublished - 1 Jan 2005
    Event8th European Conference on Genetic Programming, EuroGP 2005 - Lausanne, Switzerland
    Duration: 30 Mar 20051 Apr 2005

    ASJC Scopus subject areas

    • Theoretical Computer Science
    • General Computer Science

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