GPU-based adaptive-subdivision for view-dependent rendering

Gilad Bauman, Yotam Livny, Jihad El-Sana

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

In this paper, we present a novel view-dependent rendering approach for large polygonal models. In an offline stage, the input model is simplified to reach a light coarse representation. Each simplified face is then assigned a displacement map, which resembles the geometry of the corresponding patch on the input model. At runtime, the coarse representation is transmitted to the graphics hardware at each frame. Within the graphics hardware, the GPU subdivides each face with respect to the viewparameters, and adds fine details using the assigned displacement map. Initial results show that our implementation achieves quality images at high frame rates.

Original languageEnglish
Title of host publication17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG'2009 - In Co-operation with EUROGRAPHICS, Full Papers Proceedings
Pages203-210
Number of pages8
StatePublished - 1 Dec 2009
Event17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG'2009 - Plzen, Czech Republic
Duration: 2 Feb 20095 Feb 2009

Publication series

Name17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG'2009 - In Co-operation with EUROGRAPHICS, Full Papers Proceedings

Conference

Conference17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG'2009
Country/TerritoryCzech Republic
CityPlzen
Period2/02/095/02/09

Keywords

  • GPU processing
  • Level-of-detail
  • Subdivision surfaces

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition

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