GPU-based adaptive-subdivision for view-dependent rendering

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    1 Scopus citations

    Abstract

    In this paper, we present a novel view-dependent rendering approach for large polygonal models. In an offline stage, the input model is simplified to reach a light coarse representation. Each simplified face is then assigned a displacement map, which resembles the geometry of the corresponding patch on the input model. At runtime, the coarse representation is transmitted to the graphics hardware at each frame. Within the graphics hardware, the GPU subdivides each face with respect to the viewparameters, and adds fine details using the assigned displacement map. Initial results show that our implementation achieves quality images at high frame rates.

    Original languageEnglish
    Title of host publication17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG'2009 - In Co-operation with EUROGRAPHICS, Full Papers Proceedings
    Pages203-210
    Number of pages8
    StatePublished - 1 Dec 2009
    Event17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG'2009 - Plzen, Czech Republic
    Duration: 2 Feb 20095 Feb 2009

    Publication series

    Name17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG'2009 - In Co-operation with EUROGRAPHICS, Full Papers Proceedings

    Conference

    Conference17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG'2009
    Country/TerritoryCzech Republic
    CityPlzen
    Period2/02/095/02/09

    Keywords

    • GPU processing
    • Level-of-detail
    • Subdivision surfaces

    ASJC Scopus subject areas

    • Computer Graphics and Computer-Aided Design
    • Computer Vision and Pattern Recognition

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