Abstract
We present a statistical learning algorithm for synthesizing random sound textures resembling an input sound texture segment. Our approach begins by constructing a hierarchical multi-resolution representation of the input signal. The resulting tree data structure is then statistically sampled to generate a new tree from which the output sound texture is reconstructed. This method works for both periodic and stochastic sounds and for mixtures of both, without assuming any explicit model for the data. Our results indicate that the proposed technique is effective and robust.
Original language | English |
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Pages (from-to) | 178-181 |
Number of pages | 4 |
Journal | International Computer Music Conference, ICMC Proceedings |
State | Published - 1 Jan 1999 |
Event | 25th International Computer Music Conference, ICMC 1999 - Beijing, China Duration: 22 Oct 1999 → 27 Oct 1999 |
ASJC Scopus subject areas
- Music
- Computer Science Applications
- Media Technology