Habits of civic collaboration in a digital carnival: Fostering other- oriented collaboration in a high school game making workshop

Gideon Dishon, Yasmin Kafai

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In this paper we identify one unique aspect of civic collaboration, its other-oriented focus – projects intended for the use of others. In an exploratory study, high school student teams designed digitally augmented versions of carnival games using Scratch and MaKey- MaKey. Relying on Dewey’s vision of citizenship education as participation in democratic learning environments, our analyses highlight how iterative game design has the capacity to facilitate situated and collaborative perspective taking concerning players’ perceptions and behaviors.

Original languageEnglish
Title of host publicationMaking a Difference
Subtitle of host publicationPrioritizing Equity and Access in CSCL - 12th International Conference on Computer Supported Collaborative Learning, CSCL 2017 - Conference Proceedings
EditorsBrian K. Smith, Marcela Borge, Emma Mercier, Kyu Yon Lim
PublisherInternational Society of the Learning Sciences (ISLS)
Pages815-816
Number of pages2
ISBN (Electronic)9780990355021
StatePublished - 1 Jan 2017
Externally publishedYes
Event12th International Conference on Computer Supported Collaborative Learning - Making a Difference: Prioritizing Equity and Access in CSCL, CSCL 2017 - Philadelphia, United States
Duration: 18 Jun 201722 Jun 2017

Publication series

NameComputer-Supported Collaborative Learning Conference, CSCL
Volume2
ISSN (Print)1573-4552

Conference

Conference12th International Conference on Computer Supported Collaborative Learning - Making a Difference: Prioritizing Equity and Access in CSCL, CSCL 2017
Country/TerritoryUnited States
CityPhiladelphia
Period18/06/1722/06/17

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Education

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