@inproceedings{25ebc11288e747128a288dc547e98e97,
title = "Habits of civic collaboration in a digital carnival: Fostering other- oriented collaboration in a high school game making workshop",
abstract = "In this paper we identify one unique aspect of civic collaboration, its other-oriented focus – projects intended for the use of others. In an exploratory study, high school student teams designed digitally augmented versions of carnival games using Scratch and MaKey- MaKey. Relying on Dewey{\textquoteright}s vision of citizenship education as participation in democratic learning environments, our analyses highlight how iterative game design has the capacity to facilitate situated and collaborative perspective taking concerning players{\textquoteright} perceptions and behaviors.",
author = "Gideon Dishon and Yasmin Kafai",
note = "Publisher Copyright: {\textcopyright} ISLS.; 12th International Conference on Computer Supported Collaborative Learning - Making a Difference: Prioritizing Equity and Access in CSCL, CSCL 2017 ; Conference date: 18-06-2017 Through 22-06-2017",
year = "2017",
month = jan,
day = "1",
language = "English",
series = "Computer-Supported Collaborative Learning Conference, CSCL",
publisher = "International Society of the Learning Sciences (ISLS)",
pages = "815--816",
editor = "Smith, {Brian K.} and Marcela Borge and Emma Mercier and Lim, {Kyu Yon}",
booktitle = "Making a Difference",
}