TY - GEN
T1 - Haptic Sculpting of Dynamic Surfaces
AU - Dachille, Frank
AU - Qin, Hong
AU - Kaufman, Arie
AU - El-Sana, Jihad
N1 - Publisher Copyright:
©ACM.
PY - 1999/4/26
Y1 - 1999/4/26
N2 - Conventional free-form surface design usually require tedious control-point manipulation and/or painstaking constraint specifica-tion via unnatural mouse-based interfaces. This paper presents a novel haptic approach for the direct manipulation of physics-based B-spline surfaces. Our method permits users to interactively sculpt virtual yet real material with a standard haptic device, and feel the physically realistic presence of virtual B-spline objects with force feedback throughout the design process. We aim to develop var-ious haptic sculpting tools to expedite the direct manipulation of B-spline surfaces with haptic feedback and constraints. One signif-icant contribution of this paper is that point, normal, and curvature constraints can be specified interactively and modified naturally us-ing forces. We propose and formulate a dual representation for B-spline surfaces in both physical and mathematical space. This mass-spring model is mathematically constrained by the B-spline surface throughout the sculpting session. The equations of motion control-ling the physical behavior of the B-spline surface are solved using a tractable numerical solver in real-time. The integration of haptics with traditional geometric modeling will increase the bandwidth of human-computer interaction, and thus shorten the time-consuming design cycle. We envision that this integrated approach promises a much greater potential in computer-integrated design and manufac-turing, haptic interface, interactive graphics, medical applications, and virtual environments.
AB - Conventional free-form surface design usually require tedious control-point manipulation and/or painstaking constraint specifica-tion via unnatural mouse-based interfaces. This paper presents a novel haptic approach for the direct manipulation of physics-based B-spline surfaces. Our method permits users to interactively sculpt virtual yet real material with a standard haptic device, and feel the physically realistic presence of virtual B-spline objects with force feedback throughout the design process. We aim to develop var-ious haptic sculpting tools to expedite the direct manipulation of B-spline surfaces with haptic feedback and constraints. One signif-icant contribution of this paper is that point, normal, and curvature constraints can be specified interactively and modified naturally us-ing forces. We propose and formulate a dual representation for B-spline surfaces in both physical and mathematical space. This mass-spring model is mathematically constrained by the B-spline surface throughout the sculpting session. The equations of motion control-ling the physical behavior of the B-spline surface are solved using a tractable numerical solver in real-time. The integration of haptics with traditional geometric modeling will increase the bandwidth of human-computer interaction, and thus shorten the time-consuming design cycle. We envision that this integrated approach promises a much greater potential in computer-integrated design and manufac-turing, haptic interface, interactive graphics, medical applications, and virtual environments.
UR - https://www.scopus.com/pages/publications/105034905872
U2 - 10.1145/300523.300535
DO - 10.1145/300523.300535
M3 - Conference contribution
AN - SCOPUS:105034905872
T3 - Proceedings of the 1999 Symposium on Interactive 3D Graphics, I3D 1999
SP - 103-110 and 227
BT - Proceedings of the 1999 Symposium on Interactive 3D Graphics, I3D 1999
PB - Association for Computing Machinery, Inc
T2 - 1999 Symposium on Interactive 3D Graphics, I3D 1999
Y2 - 26 April 1999 through 29 April 1999
ER -