TY - JOUR
T1 - Identifying turning points in animated cartoons
AU - Liu, Chang
AU - Last, Mark
AU - Shmilovici, Armin
N1 - Publisher Copyright:
© 2019 Elsevier Ltd
PY - 2019/6/1
Y1 - 2019/6/1
N2 - Detecting key story elements such as protagonist, opponent, desire, turning points, battle, and victory, etc. is essential for various narrative work applications including content retrieval and content recommendation systems. The task of automatically identifying story elements is challenging because of its complexity and subjectiveness and currently, there are no available algorithms for this task. In this paper, we focus on identifying turning points in a story of a cartoon movie. The proposed methodology extends the novel two-clocks theory, originally validated on scripts of theatre plays, to video stories. The assumption behind the two-clocks theory is that the perception of time is different when some special event happens to a certain agent (e.g., time flows slower for a patient and quicker for a tourist). The story timeline is monitored with two clocks: an event clock, which measures the regular time flow of the story; and a weighted clock, which measures the timing of the story events. We have conducted an experiment on 28 episodes of a cartoon series and achieved promising results: 78.6% precision for turning points identification and 100% precision for key scene detection. The proposed approach is the first step towards development of intelligent systems for automated understanding of stories in narrative works such as cinema movies and even amateur videos uploaded to the Internet.
AB - Detecting key story elements such as protagonist, opponent, desire, turning points, battle, and victory, etc. is essential for various narrative work applications including content retrieval and content recommendation systems. The task of automatically identifying story elements is challenging because of its complexity and subjectiveness and currently, there are no available algorithms for this task. In this paper, we focus on identifying turning points in a story of a cartoon movie. The proposed methodology extends the novel two-clocks theory, originally validated on scripts of theatre plays, to video stories. The assumption behind the two-clocks theory is that the perception of time is different when some special event happens to a certain agent (e.g., time flows slower for a patient and quicker for a tourist). The story timeline is monitored with two clocks: an event clock, which measures the regular time flow of the story; and a weighted clock, which measures the timing of the story events. We have conducted an experiment on 28 episodes of a cartoon series and achieved promising results: 78.6% precision for turning points identification and 100% precision for key scene detection. The proposed approach is the first step towards development of intelligent systems for automated understanding of stories in narrative works such as cinema movies and even amateur videos uploaded to the Internet.
KW - Story elements detection
KW - Story understanding
KW - Story's turning points
KW - Video analytics
UR - http://www.scopus.com/inward/record.url?scp=85060232041&partnerID=8YFLogxK
U2 - 10.1016/j.eswa.2019.01.003
DO - 10.1016/j.eswa.2019.01.003
M3 - Review article
AN - SCOPUS:85060232041
VL - 123
SP - 246
EP - 255
JO - Expert Systems with Applications
JF - Expert Systems with Applications
SN - 0957-4174
ER -