TY - GEN
T1 - In-place sketching for content authoring in augmented reality games
AU - Hagbi, Nate
AU - Grasset, Raphaël
AU - Bergig, Oriel
AU - Billinghurst, Mark
AU - El-Sana, Jihad
PY - 2010/5/31
Y1 - 2010/5/31
N2 - Sketching leverages human skills for various purposes. In-Place Augmented Reality Sketching experiences build on the intuitiveness and flexibility of hand sketching for tasks like content creation. In this paper we explore the design space of In-Place Augmented Reality Sketching, with particular attention to content authoring in games. We propose a contextual model that offers a framework for the exploration of this design space by the research community. We describe a sketch-based AR racing game we developed to demonstrate the proposed model. The game is developed on top of our shape recognition and 3D registration library for mobile AR.
AB - Sketching leverages human skills for various purposes. In-Place Augmented Reality Sketching experiences build on the intuitiveness and flexibility of hand sketching for tasks like content creation. In this paper we explore the design space of In-Place Augmented Reality Sketching, with particular attention to content authoring in games. We propose a contextual model that offers a framework for the exploration of this design space by the research community. We describe a sketch-based AR racing game we developed to demonstrate the proposed model. The game is developed on top of our shape recognition and 3D registration library for mobile AR.
KW - H.5.1b [information interfaces and representation]: artificial, augmented, and virtual realities
KW - I.3.3 [computer graphics]: interaction techniques
KW - In-place augmented reality sketching
KW - Sketch interaction
KW - Tangible interaction
KW - User interface
UR - http://www.scopus.com/inward/record.url?scp=77952736806&partnerID=8YFLogxK
U2 - 10.1109/VR.2010.5444806
DO - 10.1109/VR.2010.5444806
M3 - Conference contribution
AN - SCOPUS:77952736806
SN - 9781424462582
T3 - Proceedings - IEEE Virtual Reality
SP - 91
EP - 94
BT - VR 2010 - IEEE Virtual Reality 2010, Proceedings
T2 - IEEE Virtual Reality 2010, VR 2010
Y2 - 20 March 2010 through 24 March 2010
ER -