In-place sketching for content authoring in augmented reality games

Nate Hagbi, Raphaël Grasset, Oriel Bergig, Mark Billinghurst, Jihad El-Sana

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

21 Scopus citations


Sketching leverages human skills for various purposes. In-Place Augmented Reality Sketching experiences build on the intuitiveness and flexibility of hand sketching for tasks like content creation. In this paper we explore the design space of In-Place Augmented Reality Sketching, with particular attention to content authoring in games. We propose a contextual model that offers a framework for the exploration of this design space by the research community. We describe a sketch-based AR racing game we developed to demonstrate the proposed model. The game is developed on top of our shape recognition and 3D registration library for mobile AR.

Original languageEnglish
Title of host publicationVR 2010 - IEEE Virtual Reality 2010, Proceedings
Number of pages4
StatePublished - 31 May 2010
EventIEEE Virtual Reality 2010, VR 2010 - Waltham, MA, United States
Duration: 20 Mar 201024 Mar 2010

Publication series

NameProceedings - IEEE Virtual Reality


ConferenceIEEE Virtual Reality 2010, VR 2010
Country/TerritoryUnited States
CityWaltham, MA


  • H.5.1b [information interfaces and representation]: artificial, augmented, and virtual realities
  • I.3.3 [computer graphics]: interaction techniques
  • In-place augmented reality sketching
  • Sketch interaction
  • Tangible interaction
  • User interface

ASJC Scopus subject areas

  • General Engineering


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