Abstract
We present a novel approach that integrates occlusion culling within the view-dependent rendering framework. View-dependent rendering provides the ability to change level of detail over the surface seamlessly and smoothly in real-time. The exclusive use of view-parameters to perform level-of-detail selection causes even occluded regions to be rendered in high level of detail. To overcome this serious drawback we have integrated occlusion culling into the level selection mechanism. Because computing exact visibility is expensive and it is currently not possible to perform this computation in real time, we use a visibility estimation technique instead. Our approach reduces dramatically the resolution at occluded regions.
Original language | English |
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Pages | 371-378 |
Number of pages | 8 |
State | Published - 1 Jan 2001 |
Event | Visualization 2001 - San Diego, CA, United States Duration: 21 Oct 2001 → 26 Oct 2001 |
Conference
Conference | Visualization 2001 |
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Country/Territory | United States |
City | San Diego, CA |
Period | 21/10/01 → 26/10/01 |
ASJC Scopus subject areas
- Software
- General Computer Science
- General Engineering
- Computer Graphics and Computer-Aided Design