Integrating occlusion culling with view-dependent rendering

J. El-Sana, N. Sokolovsky, C. T. Silva

Research output: Contribution to conferencePaperpeer-review

46 Scopus citations

Abstract

We present a novel approach that integrates occlusion culling within the view-dependent rendering framework. View-dependent rendering provides the ability to change level of detail over the surface seamlessly and smoothly in real-time. The exclusive use of view-parameters to perform level-of-detail selection causes even occluded regions to be rendered in high level of detail. To overcome this serious drawback we have integrated occlusion culling into the level selection mechanism. Because computing exact visibility is expensive and it is currently not possible to perform this computation in real time, we use a visibility estimation technique instead. Our approach reduces dramatically the resolution at occluded regions.

Original languageEnglish
Pages371-378
Number of pages8
StatePublished - 1 Jan 2001
EventVisualization 2001 - San Diego, CA, United States
Duration: 21 Oct 200126 Oct 2001

Conference

ConferenceVisualization 2001
Country/TerritoryUnited States
CitySan Diego, CA
Period21/10/0126/10/01

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