Abstract
We consider interactive algorithms in the pool-based setting, and in the stream-based setting. Interactive algorithms observe suggested elements (representing actions or queries), and interactively select some of them and receive responses. Pool-based algorithms can select elements at any order, while stream-based algorithms observe elements in sequence, and can only select elements immediately after observing them. We assume that the suggested elements are generated independently from some source distribution, and ask what is the stream size required for emulating a pool algorithm with a given pool size. We provide algorithms and matching lower bounds for general pool algorithms, and for utility-based pool algorithms. We further show that a maximal gap between the two settings exists also in the special case of active learning for binary classification.
Original language | English |
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Pages (from-to) | 1419-1439 |
Number of pages | 21 |
Journal | Journal of Machine Learning Research |
Volume | 49 |
Issue number | June |
State | Published - 6 Jun 2016 |
Event | 29th Conference on Learning Theory, COLT 2016 - New York, United States Duration: 23 Jun 2016 → 26 Jun 2016 |
Keywords
- Active learning
- Interactive algorithms
- Pool-based
- Stream-based
ASJC Scopus subject areas
- Control and Systems Engineering
- Software
- Statistics and Probability
- Artificial Intelligence